#include "pch.h"
#include "CPoint2D.h"

CPoint2D::CPoint2D()
{
}

CPoint2D::CPoint2D(int a, int b, CRGB c)
{
	x = a;
	y = b;
	color = c;
}

CPoint2D::~CPoint2D()
{
}

void CPoint2D::operator=(CPoint2D p)
{
	x = p.x;
	y = p.y;
	color = p.color;
}
